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Planet
Earth (Life: 3200, Radius: 95 pixels)
Ganymede (Life: 2080, Radius: 40 pixels)
Mars (Life: 2360, Radius: 51 pixels)
Mercury (Life: 2000, Radius: 37 pixels)
Titan (Life: 2040, Radius: 39 pixels)
Venus (Life: 3120, Radius: 90 pixels)
Ship
Shuttle (Life: 20, Radius: 12 pixels)
Marauder (Life: 20, Radius: 10 pixels)
Raider (Life: 20, Radius: 13 pixels)
Squid (Life: 20, Radius: 7 pixels)
Sentry (Life: 20, Radius: 11 pixels)
Viper (Life: 20, Radius: 10 pixels)
Missile
Bomb (Life: 180, Radius: 4 pixels, Damage: 3, Speed: 2, Range: )
Bubble (Life: 300, Radius: 3 pixels, Damage: 1, Speed: 1, Range: )
Flame (Life: 20, Radius: 5 pixels, Damage: 4, Speed: 1, Range: )
LASER (Life: 50, Radius: 1 pixels, Damage: 2, Speed: 12, Range: )
Rocket (Life: 180, Radius: 3 pixels, Damage: 2, Speed: 3, Range: )
Shuriken (Life: 60, Radius: 2 pixels, Damage: 3, Speed: 6, Range: )
Initial Upgrades (Hold shift to select 2)
Armor (Cost: 5, Description: Reduce incoming damage by ten percent.)
Backfire (Cost: 5, Description: Fire a projectile from the rear.)
Burstfire (Cost: 15, Description: Fire in bursts of two but at five eighths the normal rate.)
Cloak (Cost: 10, Description: Cloak for three seconds at most once every ten seconds.)
Increased Damage (Cost: 5, Description: Increase projectile damage by ten percent.)
Dual-fire (Cost: 20, Description: Fire two adjacent projectiles in the forwards direction. May not be combined with multifire.)
Self-Destruct (Cost: 10, Description: Fire twelve missiles thirty degrees apart upon ship destruction.)
Extra Ships (Cost: 5, Description: Instantly spawn three extra ships.)
Guidance (Cost: 10, Description: Projectiles will acquire a target. Less effective with some projectile types. May not be combined with ricochet.)
Mines (Cost: 15, Description: Every eight seconds, ships will deploy a mine that deals two damage. Mines last twenty seconds.)
Multifire (Cost: 20, Description: Fire two additional projectiles thirty degrees apart in the forwards direction.)
Ricochet (Cost: 15, Description: Projectiles reflect instead of destruct upon collision up to three times. May not be combined with guidance.)
Reflector (Cost: 15, Description: Reflect one projectile every two and a half seconds. May not be combined with shields.)
Satellite (Cost: 20, Description: Collides with incoming projectiles. Satellites have 1320 life. Prevents defeat.)
Shield (Cost: 15, Description: Negates the damage from incoming projectiles up to three times. One shield regenerates in four seconds.)
Sidefire (Cost: 10, Description: Fire two projectiles from the sides of the ship.)
Splash (Cost: 5, Description: Missile collisions deal damage to all nearby enemies.)
Pivot (Cost: 5, Description: Ships turn twice as quickly.)
Targeting (Cost: 5, Description: Ships account for enemy ship velocity during targeting.)
Triple-fire (Cost: 15, Description: Fire three adjacent projectiles in the forwards direction. Requires dual-fire.)
Wander (Cost: 5, Description: Ships do not acquire targets.)
Planetary Assault (Cost: 5, Description: Ships only target planets. Requires targeting.)
Dampening (Cost: 5, Description: Ships and missiles experience reduced velocity.)
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